Wednesday, 11 December 2013


Front + Back Character sheet. 
I was relatively happy with how these turned out, I felt I managed to add shade and use a light source correctly when painting these. I felt I could of used more textures within the pieces as I need to start using photo-manipulation in my work in order to help the realism. For instance underlaying a cloth texture where the cloak was placed would have added depth. This is something I would look back on and practice with to see whether it improves my image. 


Character Side View.
 I found the side view to be very important as one of the key features of my character is the mask. The shape of the mask was the defining look to my character when looking researching various medieval doctor masks they would have different styles, some would droop, some stayed completely straight and some only covered the top half of the face leaving the mouth exposed. I shortened the beak from my initial concepts and raised it so it was completely straight as I felt it presented my character more seriously. 

Character Beauty Shot.
This for me was the longest piece I worked on but it was the one I enjoyed the most. With the size of my character in the shot it allowed me to get quite close with detail and shading. I was very happy with the outcome although there are a few mistakes I would like to go back and focus on at some point. Namely the skin tones of the leg and the lack of a definitive light source. However thematically it suited my character as he is a Doctor - Assassin figure that would tend to the ill, only to then 'off' them and loot the remains. I went for a 'Joker - esque'  personality as he doesn't see it as morally wrong he simply gets a kick out of what he does. 


Environment.
For the environment unlike my other shots I used various textures to create things, I used a cats fur for the rug and lowered the saturation and darkened it, then used the clone stamp tool to extend it. I did a similar thing for the blackboard and the wall behind. In the scene there is a tank, two creatures within the tank fuel the idea of the prop as the toxins they release are contained within the canisters on the syringe - shotgun. 


Prop Beauty Shot.
I was extremely happy with my prop beauty shot as it emphasizes the characters personality. The prop is actually a melee weapon as it lacks a trigger but I felt a standard syringe would just be too polite - even with dangerous toxins. I needed the pump which I referenced from many shotguns to show a vicious amount of force went into the injection. I used references from Bioshock to help me get an idea of how to present the fluid within the syringe.


Prop Sheet.
These are representations of how my prop would look from various angles. it shows the side that the fuel tube would cross over to connect to the toxin canisters and insert into the chamber to be pumped into one of Dr. Morbiam's helpless victims. 


Facial Expressions. 
Despite my character wearing a mask he would need a face to show his emotions, this could also be represented through his stance but I felt it was easier to show emotion through the faces. I used two contrasting faces here with happy + sad to show the differences with various features. This is where life drawing helped immensely as I had been working hard on perfecting faces as it was one of the more difficult areas of the human body to get correct. 


I felt these two shots didnt go as well as my previous ones but I was still happy regardless. I really wanted to show how i developed the skin tones from life drawing as I often used the medium of dark colours with chalk highlights. I applied this method to photoshop and despite it being a little different I felt my style of presenting light on skin shifted over to digital art quite nicely. 

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